Interactive GPU field

Quantum Singularity

TopologySingularity Accretion

GPU particles / black hole jets / adaptive bloom

WebGL 2Adaptive renderLocal visionLocal audio
Vision input

Hand tracking

Camera off. Mouse and touch ready.

PointAttract field
PalmControl distance
VictoryAdd turbulence
No gesture camera off
Vision inference runs locally. MediaPipe may send non-image usage metrics.

Sound off. Field responds to touch and vision only.

RenderGPU accelerated
Field80K PTS
FrameFPS: --